Rules & Regulations 2006
GAME FORMAT (H.S.A.A. rules will apply except for the differences listed below)
1. Game Timing: Two-20 minute halves with a running clock. The last two-minutes of each half, the clock shall stop on all dead ball situations. Only the tournament director has the option of changing the time for warm up and half time to get games caught up. If there is more than a twenty-five point spread in a game both coaches must agree to waive the stop clock during the last two minutes. Overtime: There will be a 2-minute overtime in all games ending in a tie, with each team receiving one time out for the overtime (teams may not carry-over any time-outs). The clock will stop for all dead ball situations during overtime.
2. Fouls: Each player is allowed 5, shooting one and one on the 7th team foul, double bonus (two shots) on the 10th team foul. Technical Fouls: will not be shot, 2 points will be awarded to the other team. A second technical foul by the same individual is removed from the gym. The individual will receive a one game suspension for their next scheduled game. (A next scheduled game would be at the event or national that the individual is currently participating or it could be the next DSE or National in which the individual participates.)
3. Time-Outs: Each team has two 30-second time-outs per half, with no carry-overs. Overtime Time-Outs: Each team is given one time out for every overtime, no carry-overs.
4. Each team is responsible to provide a designated representative to assist in keeping the score book or running the game clock. The team representative will receive a team pass for the duration of the tournament.